Game ready mesh and textures for the M50 Reising Submachine Gun with a lot of additional meshes, like diffrent barrel types, muzzle breaks, magazines, handles, etc.
High resolution textures exported out of Substance Painter for Unreal Engine, and Unity as well as separate channels for any other possible use. Meshes and texture names follow an easy to understand naming convention. The intended use for these models and its textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included.
Detailed tris count for all the individual parts:
Barrel Long Ported - 3,248 Barrel Long Standard - 2,248 Barrel Normal - 2,248
Handle Marksman - 4,332 Handle Short - 4,985 Handle Standard - 985
Magazine Large - 218 Magazine Normal - 218
Muzzle Compensator - 984 Muzzle No Muzzle - 192 Muzzle Suppressor - 300
Weapon Reciever - 1,381
Sight Scope - 1,576
Total Triangle Count - 27,900
You can check out how the model looks on sketchfab:
In case of questions contact me at:
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