Creating an Open World Map in UE4 | World Composition

5.0based on 1 rating,1 review
Standard Use License
USD $6.00
USD $1.80
License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (4)
EXP_WorldComposition_01_Creating_Our_Openworld.mp4
mp4 / 1000 MB
EXP_WorldComposition_02_Landscape_Procedural_Grass.mp4
mp4 / 510 MB
EXP_WorldComposition_03_Landscape_Procedural_Foliage_Spawner.mp4
mp4 / 1.1 GB
EXP_WorldComposition_Optimization_&_Performence_04.mp4
mp4 / 330 MB
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Reviews (1)
00| Release v.1.0 | Standard Use License | 10 days ago
In this tutorial series Kem covers open world map creation techniques used in the industry today such as: Terrain Creation in Houdini, Level Streaming, Spawning Procedural Foliage and Optimising Large Open World Maps. The videos are very clear, easy to follow and each step is broken down very well in terms of what each step does and why they were done. If you are interested in creating large open world maps in UE4, look no further! :)

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