Creating an Open World Map in UE4 | World Composition  

3.7based on 3 ratings,3 reviews
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Files (4)
mp4 / 1000 MB
mp4 / 510 MB
mp4 / 1.1 GB
mp4 / 330 MB

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Reviews (3)
10| Release v.1.0 | Standard Use License | 4 months ago
not even close my height maps are all screwed up and I get better frame rate then what you are getting I was hopping for a detailed optimization or level streaming or culling streaming I know it can be done with unreal just dont know how to go about it if you get a chance buy the game on steam Subsistence that Is a very large open world survival game with lakes trees animals weather building crafting fishing single player multiplayer and when playing it get over 60 frames so check that out
00| Release v.1.0 | Standard Use License | 6 months ago
Awesome, helped me so much!
00| Release v.1.0 | Standard Use License | 10 months ago
In this tutorial series Kem covers open world map creation techniques used in the industry today such as: Terrain Creation in Houdini, Level Streaming, Spawning Procedural Foliage and Optimising Large Open World Maps. The videos are very clear, easy to follow and each step is broken down very well in terms of what each step does and why they were done. If you are interested in creating large open world maps in UE4, look no further! :)

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