In this course you'll learn how to make a scifi sword for your video game art portfolio. This course is designed to give you all the skills you need to create portfolio art piece for the game industry. In blender we will model the high poly with booleans, low poly, UV mapping and bake the textures we will need to finish the materials in Quixel, finally we will bring our assets into unreal and set up a presentation of our model. By the end of this course you will have the skills to create beautiful weapons and models for games.
+ Custom scripts for setting up blender to be easier and more efficient for modeling
+ White box modeling focusing on scale and silhouette.
+ High poly modeling and refinement for a good high to low bakes,
+ understanding Booleans and how to use them effectively
+ Bevel material Node for higher quality high poly bake information
+ Starting with the High Poly as a base for our Low Poly with further optimizing for real time
+ Using Cages to Bake Normal maps, Color Id maps, and Ambient Occlusion maps all in Blender for texturing in Quixel Mixer
+ Generating the Cavity map in Xnormal with the Normal map
+ Authoring Realistic materials in Quixel mixer
+ Importing into Unreal
+ Presenting Art assets like a Professional all in Unreal
+ We will be using Heavy Poly scripts for Blender.
+ We will be using Blender 2.9+
+ We will be using Quixel Mixer 2020.1.6
+ We will be using Unreal Engine 4.26
+ 31 video lessons
+ .blend model files for each section of the tutorial
+ Final Unreal Project file
+ Finale Renders
+ Reference and Concept Images