Learn how to make a realistic customizable fur material using Substance Designer and make it into a Substance Painter smart material where you can then control the flow and direction of the fur. In this tutorial, Ubisoft Senior Artist Qiyu Dai (aka Aiden) takes you through his full creation process, sharing insights along the way.
Step-by-step, Aiden demonstrates how to create a realistic fur material beginning with the height map. He shares his personal tips and techniques for creating a good base color, and shows you how to expose parameters and create functions to allow for more variation and control over the material.
Follow along as Aiden explains how to control the direction, density, and scale of the fur directly in Substance Painter. Included is the Substance source file.
This tutorial is ideal for any artist looking to broaden their knowledge and skills in the full Substance pipeline.
About the Instructor
Qiyu Dai (aka Aiden) is a Senior Artist who has been working at Ubisoft for the past 7 years. He has worked on titles such as Rainbow Six Seige and is currently working on For Honor.
Aiden started working with Substance Designer back in 2015. He trains artists in Substance and the PBR workflow for texture creation.
Contents
- 2 hour 30 mins of training
- Substance source file
- 1440 Resolution
Chapters
- Height Map Creation
- Color & Opacity Creation
- Expose Parameters
- Publish & Setup in Painter
- Render in Marmoset
Software Used
- Substance Designer
- Substance Painter
- Marmoset Toolbag
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable
Release Notes
Substance source file included.