Can't believe it took me this long to think of packaging all the materials from this talk in one neat package and distribute it freely on here! Better late than never! Will make for a more accessible option rather than buried in my blog :).
Inside the included PDF, you'll find the PDF version of my talk as well as a download link to a 3.8GB ZIP file.* Inside the ZIP, you'll find everything you need to follow along my 2019 Digital Dragons talk on Approaching Modular Vegetation in Games:
- .PPTX - PowerPoint slides with all 80 slides (including my notes)
- .PDF version of the slides (if you don't have PowerPoint)
- .MP4 - Full video recording of the talk**
*Apologies for having to go the embedded link route, it was the only way I could get around the file size limitations for Free products.
**Can also always view on YouTube of course as well:
Leveraging his experience on creating vegetation for both Far Cry Primal & Middle-Earth: Shadow of War, Jobye will outline the modular approach he took to tackle the vegetation in Middle-Earth: Shadow of War’s 5 open world levels, as the sole dedicated content artist on vegetation. His talk will cover a unique take in vegetation creation as he takes you through the process of creating Trees, Gameplay Bushes & Ground Foliage from end to end for the game. Throughout, Pros & Cons will be shared, as well as areas where there’s Room For Improvement. Key takeaways from that process at the end will be shared as well as lots of tips and tricks along the way. The audience should come away with good knowledge to start building a vegetation pipeline for their project, if it warrants it.