This valve is made for use with walls or floors, or it can be applied to a pipe. Without animation, the wheel and shaft are detached. 3d model is low poly and game-ready. The model is optimized, not suitable for smoothed modifiers, without supporting edges.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 24,8 x 24,8 x 12,6 cm.
Polygons - 2153 /Triangles - 4232 /Vertices - 2139
.max (Triangles and quads only, Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015.
.tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR),(Marmoset Toolbag 3 scene).
.FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ),(exported from 3ds Max 2015).
.obj (Triangulated, Mesh + Textures / material(Default Scanline) ), (exported from 3ds Max 2015).
.glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3).
.gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code).
.unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3).
.spp (Substance Painter Project ver. 2020.1.1 (6.1.1) ).
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask for Blend). (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit)
Rendered in Marmoset Toolbag 3. (Ver 3.08)
Rendered in vray 3.20.03 - 1 image, attention in the .max file is present only for the model, lighting, camera and background are absent!