BOOKCASE INTERIOR ASSET
Created with & intended for use within Blender
Enhance the look of your internal Arch-Viz project - the easy way - by simply adding this detailed, fully racked, Bookcase Asset Model
Please note: Designed specifically with Blender users in mind, the Materials may not show properly in other Software
3 Formats included:
.Blend
.Fbx
.Obj
Dimensions scaled in real world metric:
X: 1m
Y: 28cm
Z: 2m
Polycount:
Faces: 7,207
Verts: 7,536
Tris: 12,749
This Model forms part of my extensive `Room Asset Pack` which is available here on Artstation if this type of Asset is of interest to you:
https://www.artstation.com/marketplace/p/BVnGd/living-room-asset-pack
Scale: 1.000
All Books/Dvds named accordingly in the Outliner
Each Book & Dvd have their full wrap around cover
All modifiers applied
All Textures, Materials and Image files are packed into the Blender File
Substance Painter 2 used for the PBR Textures 2K
Blender 2.79 used to create the Models
The Pivot Point has been set bottom centre for easy placing in Game Engine
The Bookcase and all contents are a single Object but can be easily separated and rearranged to suit your requirements (Just highlight each objects parts with `L` in edit mode)
All images shown were Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Fully tested in 2.80
The HDRI used for the Renders is not Included (There are plenty of free ones out there)
Hopefully, you will find this Model useful and a massive time saver!
Any queries please do get in touch
Thanks for your interest & support!
MagicCGIStudios
Documentation:
How to import this Model into Blender/your Blender Scene:
Unzip "Bookcase_Files.7z"
You will now have 3 Folders, each containing its own Format (.Blend/.Fbx/.Obj)
The following is for use of the .Blend file, if the using .Fbx or .Obj consider this a guide:
After you have extracted the file:
1. Open Blender
2. Go to File........find and open `Bookcase.blend` (in its own Folder)
If you are adding (Appending) this object to a current scene:
1. Select: Append
2. Go To Your Bookcase Folder Location
3. Open: Bookcase.blend
4. Select the Object: Bookcase then `Append from library`
it will now appear in your scene
Blender Version 2.79 and Cycles Render Engine used to Render the Model images
All Textures/Images and associated files are packed within the Blender file
This Object can of course be duplicated as many times as you like using SHIFT-D
Please kindly remember before purchase: This Model is intended for use within Blender therefore may not port correctly into other Software
Thank you, any questions?... I will do my upmost to answer
Have a great day!
Thank you again for your interest!
MagicCGIStudios