This is a high-quality African rhinoceros model with a nice topology mesh, completely rigged and animated. We make three different animations to meet different requirements. The model is made with Blender and Cycles renderer at real-world scale.
It consists of two objects: Body and eyes.
Body: vertices 16,271; polygons 16,230
Eyes: vertices 964; polygons 1,024
Total: vertices 17,235; polygons 17,254
Formats There is a Blender project and an OBJ file. Textures
Facial rigging is available and supports basic expressions.
The limbs of IK/FK chains can be switched seamlessly through Ctr_B_IK/FK_Leg_R, Ctr_B_IK/FK_Leg_L, Ctr_F_IK/FK_Leg_R, Ctr_F_IK/FK_Leg_L.
Each toe has a separate controller which helps control the movement of toes
Ctr_root controls the entire model
Ctr_B_Root controls the center of gravity of the body, you can control how the tail, neck, and head follow the body by changing the customized attributes.
Loopable walking animation at 30 fps, frame range 0-40
Loopable trotting animation at 30 fps, frame range 0-16
Loopable running animation at 30 fps, frame range 0-14
VIDEO VIDEO VIDEO Features
The model is in meter units at real-world scale.