(Use the code ENDFEB24 for 30% off // valid until March 1)
During this course I will show you, step by step, how to create a scene inspired by my most knowned scene, the Abandoned Train!
From the creation of Cedar, Hickory and Juniper trees to the ground vegetation, all created with Speedtree 9.5.2 and the final composition on UE5.3.2. We will see the creation of textures with Quixel Mixer and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue.
Using textures allowed in partnership with ScansLibrary.
What I will learn?
In Speedtree 9.5.2:
- Create serval Game-Ready trees (with common LODs/Imposter)
- Create 3d branches to use as textures.
- Create an atlas to combine several parts in a single texture.
- Create ground foliage models optimized for realtime rendering.
- Create serval models with different shapes
In UE5:
- Complex shaders for Vegetation (trunk and foliage) and ground foliage (for plants, flowers, grass...)
- Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
- Complete composition (Procedural Placement with PCG, volumetric clouds & fog, lighting, vfx...)
- Create 4k renders with the Movie Render Queue.
In Quixel Mixer:
- Create multiple advanced textures.
- Export with the correct packed textures.
In Photoshop:
- Enhance the quality
- Combine masks
What the different chapters cover?
Cedar Trees: (8h43)
- Two tall shapes + one sapling
- Export/Import in UE5
- Setup provided UE5 project
- Download/Install/Enable DLSS 3.5
Hickory Tree: (3h15)
- One tall shape + Variations (if needed)
- Three High Poly branches baked as textures (two leafy one and one bare)
- Dedidacted Atlas
- Game Ready Asset
- Test in UE5
Juniper Tree: (2h38)
- One shape + Variations (if needed)
- Three High Poly branches baked as textures (one leafy, one leafy + berry, on bare)
- Dedicated Atlas
- Game Ready Asset
- Test in UE5
Vegetation Shader - Unreal Shaeder: Vegetation includes - (4h30)
- The Unreal Shader : Vegetation course includes!
- Migrate Shaders from Vegetation project to the Train one
- Create Material instances for created trees (cedar, hickory & juniper)
Ground Foliage: (3h45)
- Provided Custom Atlas in Resources
- Multiple models creation:
- Grass
- Sprouts
- Moss
- Dry Plants & Reeds
- Pink & White Flowers
- Moss
- UE5 import
- Create Material Instances for each model
Automatic Landscape - Unreal Shader : Automatic Landscape - (5h42)
- Full course included
- Terrain Textures - (1h19)
- One Main Ground Texture (pine floor)
- One variation with roots
- One variation with moss
Scene Creation - (6h42)
- Setup Lighting
- Create PCG
- Setup Lanscape Grass Types (LGTs)
- Adding a Cover System
- Advanced Movable Local Fog
- New Speedtree Wind (.st9 format)
- VFX - Hanging Pollen & Falling Leaves
Rendering - (0h48)
- Sequencer Overview
- Two different renderings - static & dynamic
- Custom Movie Render Queue Presets
- Using Camera Shake
What I will get?
- ~37 hours of step-by-step video tutorial
- 8 dedicated chapters
- Separate downloadable chapters (.zip)
- 1080/30fps resolution
Software Used:
- Speedtree 9.5.2
- Unreal Engine 5.3.2
- Photo/Image Editing Software (Photoshop, Gimp...)
- Quixel Mixer 2022
Level:
- Anyone who wants to learn, improve or fix their skills in environment creation.
Prerequisite:
- Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11
- Winrar or 7zip to decompress files
- The basics on Unreal Engine
Join the server:
Discord server
Important note :
This course was created in version 5.3.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.
Refund conditions:
-
As I am unable to check whether you have downloaded any files - No refunds will be accepted.
-
The course goes on sale after my purchase - This is not a valid reason for a refund.
About copyrights:
All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.
Release Notes
Update 1.01:
- Adding missing resources for the chapter "06.UCS_Train_AutoLand&Textures"
if you already have downloaded this chapter, please re-download it