I'll show you how to create a model of medieval armor in CLO 3D, add details to it in ZBrush, make a retopology in 3D Coat, then make a scan in Blender, bake texture maps in Marmoset Toolbag, texturing the model in Substance Painter and make a render. In this video, I don't tell you how to use the programs, but I will show you the techniques that I use when creating 3D models.
A lesson for artists and students who have experience in modeling, texturing, baking textures.
Full process without speedup (2 hours). Voice over are not included. Subtitles included (ENG).