What you'll learn
- Basics of texturing and PBR material workflow
- Export 3D models from 3ds Max for Substance Painter
- Bake with high poly and low poly models in Substance Painter
- Grasp the interface and project settings of Substance Painter
- Create realistic materials and details in Substance Painter for three diverse assets
- Export texture sets to be used iwth any PBR application
- Import produced textures into Blender and render the assets
Course content
4 sections • 13 lectures • 4h 50m total length
Requirements
No previous experience is needed
Step into the world of Unreal Engine 5 as you paint three different types of props in Substance 3D Painter. Our Udemy course is your ticket to mastering the texturing.
Led by the seasoned industry professional, Bagher Bolouri, this course is tailored for both beginners and experienced artists. You’ll start by gaining a solid foundation in the principles of modelling, texturing and level art, learning how to execute your vision.
Throughout the course, you’ll engage in three different practical projects designed to sharpen your skills and deepen your understanding of the creative process. One will be a complex chair, another will be denim pants and the last one will be a gun. By the end, you’ll emerge with a portfolio-worthy environment, ready to showcase your talent and impress potential employers.
Key topics include:
- Establishing a preliminary spatial design by creating a reference board and a 3D blockout
- Understanding the principles of PBR texturing and materials
- Preparing high and low poly models and exporting in Maya
- Navigating Substance 3D Painter's robust toolset and features
- Creating materials for soft surfaces, hard surfaces and cloth.
- Exporting texture sets and rendering the end product in Blender
Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your texture and material skills.
Who this course is for:
Beginner artists whow want to learn about PBR texturing for various surfaces