Preview : https://youtu.be/S7Xt42B75Ys
Zip file is composed of:
In Maya File you will find :
Sclera AiStandardSurface material consists in a MixShader with Cornea Material and a Procedural 3D Mask in order to leave to the User the ability to modify Intensity and Scale and move the 3D Texture Controller (‘place3dTexture1’) on the top of the eye mesh.
Iris AiStandardSurface consists only in Textures connected to Material Master, so you can change Iris color by just replacing the baseColor Texture.
Once you have opened your file, you can easily modify the Pupil Dilatation of the Eye with using the Eye Controller you will find in the Scene.
This Controller has a Custom Attribute called “Eye_BlendShape” with values ranging from -1 to 1.
Use mid values to get the best result.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More