The Deep Elder Caves contains assets in different variations such as walls, arches, floors, pillars, rocks, tiny habitat statues, coins, chests, mushrooms, ancient fallen head statues, roots (mesh + alpha), shrubs, a skeleton set (solid in different poses + piles, skulls), and other smaller stuff. Perfect for use in fantasy RPG\Actions games.
In the demonstration map you will find different examples of usage: either as a dark, classic cold cave, or something warmer with mushrooms and a fantasy vibe.
One specific feature of using architectural modular parts is that you are be able to scale up\down these pieces (walls, pillars, etc.) without losing accurate texel density. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels.
Most of textures - 4096x4096
Some smaller ones - 2048x2048
Packed ORM Texture maps (Occlusion, Roughness, Metalness)
Collision: Yes, Automatically generated
Vertex Count: 10 - 30k
Number of Meshes: 206
Number of Master Materials: 20
Number of Material instances: 108
Number of Textures: 181
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR
Platforms Tested: Windows
Documentation Included: No
1 x Demo map
1 x Asset overview map
For use on an unlimited number of commercial projects with no limits on sales or views.Learn More