Sweetgum Tree
This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.
Realistic set of Sweetgum trees, game-ready assets with LODs + Billboards. All textures from this asset were scanned from real trees.
Tutorial Importing into Unity:
Sample Scene in Unity HDRP (not all the assets from this video are includded in this package)
-Sweetgum Trees
This Asset depends on SeedMesh Vegetation Shaders, make sure to install it in your Unity project before using this product.
Recommended Unity Version: Unity 6.000.0.31 f1
You can also Download all files in case you need to import it on different software.
You will find summer and fall tree variations in this product
*3D Models includded - Details:
-fbx files
- All 3D assets from this package contain LODs
-3 different pre-sets: Balance, high, and very high Geometry
-8 different Tree variations
-3 variations of dead leaves
-8 variations of dry trunks and debris (release 1.1)
Textures:
-4K textures
- tif format
*Maps:
-Albedo (RGBA)
-Normal
-Thickness
-Height
-AO
-Opacity
-Roughness
-Translucency
-Unity Mask (Metallic, AO, thickness, and glossiness)
LODs (Number of Triangles):
Here is the complete set of LODs of each variation, the Very high Geometry pre-set uses LOD0 as highest Level of Detail, High Geometry pre-set uses LOD1 as highest Level of Detail. Balanced Geometry pre-set uses LOD2 as the highest Level of detail.
Var1 - LOD0: 43,504 LOD1: 26,841 LOD2: 14,031 LOD3: 6,031 LOD4: 2,611 LOD5: 4
Var2 - LOD0: 39,224 LOD1: 24,160 LOD2: 13,900 LOD3: 6,571 LOD4: 2,191 LOD5: 4
Var3 - LOD0: 48,937 LOD1: 27,442 LOD2: 13,270 LOD3: 7,256 LOD4: 4,518 LOD5: 4
Var4 - LOD0: 28,285 LOD1: 18,667 LOD2: 10,014 LOD3: 6,238 LOD4: 3,097 LOD5: 4
Var1 Young - LOD0: 5,942 LOD1: 2,532 LOD2: 1,634 LOD3: 1,090 LOD4: 612 LOD5: 4
Var2 Young - LOD0: 7,252 LOD1: 4,438 LOD2: 1,926 LOD3: 1,248 LOD4: 750 LOD5: 4
Var3 Young - LOD0: 650 LOD1: 558 LOD2: 354 LOD3: 192 LOD4: 95 LOD5: 4
Var4 Young - LOD0: 1,780 LOD1: 1,238 LOD2: 802 LOD3: 548 LOD4: 260 LOD5: 4
The Unity package was mainly made to be used in Unity HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect in the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, please join my discord server if you have more questions!
In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.
A quick solution for built-in render pipeline is using the tool: The Vegetation Engine. It contains ready pre-sets to convert SeedMesh prefabs with just one click!
Renders: Unity and Iray
Join my Discord Server for doubts, issues, and support.
Here is more contact info. https://www.artstation.com/bpaul/profile