These are the models with PBR material. Basically, Pbr materials do not support refractive properties (a characteristic of gems). To solve this problem, I used the Roughness and Emissive channels to simulate the object, to create a similar image of the refraction. Hope you understand to use the model most effectively
There are 10 shapes in this package
About 10000 polys per shape
PBR metallic roughness shader: 4096x4096 (Color, Normal, Roughness, Ambient Occlusion, Emissive)
Unity standard specular shader: 4096x4096 ( Albedo, Normal, Emission, SpecularSmoothness)
Obj, Fbx 2010, 3ds, Dae
High-quality textures, including basic channels, are suitable for all projects (movies or games) and any software or render engines.
Very pleased if my product is useful for your work!
Thank you for your interest!
gem jewelry gemstone diamond crystal emerald quartz jewel sapphire precious treasure nature ruby garnet natural brilliant amethyst architectural decoration mineral