Brief note – i want to become character artist so i work on this project to learn basic character topology for animation purpose. I rig character to check deformation of body with bones.
What you get in this project?
You get two files
1- blend files – this is the place where you can animate character to practice animation. Armature also have controller bones. You can practice animation here
2- fbx file – only purpose i create fbx file so i can use this model in any software i want. In fbx file armature only have deforming bones , no controller bones. You can check topology for animation here
Tip ( for unreal engine )– if you want to export this character in unreal engine with your animation , make sure you enable ‘root motion’ from animation editor for each animation. In unreal engine it also gives error message , bone transform is deferent but i do not get any problem with that.
For me – i am learning things so if you get any problem in this project that can be fix, please comment so i learn new things