MEDIEVAL HOUSE ASSETS PACK
Created with Blender
Greetings Blender/3D people, here we have a lovely set of 12 Low-poly Medieval Period House Models
Perfect for your Medieval Project/Scene/Game
Low-Poly Modelled but highly detailed textured
This Package Contains:
12 Medieval Timber Framed Houses as follows:
4 Wooden Log Style
4 Stone Built style
4 Mortar Walled style
(3 different types of Roofing tile)
Textured in Substance Painter at 2048 x 2048
3 Formats included in their own folder once unzipped:
.Blend
.Fbx
.Obj
PBR Metalrough Maps:
BaseColor
Metallic
Roughness
Normal
Height
Large House Polycount:
Faces: 3,962
Verts: 4,454
Tris: 8,176
Small House Polycount:
Faces: 3,059
Verts: 3,674
Tris: 6,722
Dimensions scaled in real world metric:
Large Houses:
X: 8.75m
Y: 6.28m
Z: 9.43m
Small Houses:
X: 5.32m
Y: 7.16m
Z: 8.73m
Origin Point set bottom centre for easy placement within Game Engine
Internal Lighting Planes are also included within the Houses
All are single Objects and named accordingly in the Outliner
Of course, you could have as many of the above Objects as you like by simply making multiple copies of each Object (SHIFT-D).....then if required, make them a separate Object and adjust the textures as you wish in the Node editor (Using ColorRamp, RGB Curves etc.)
The HDRI Lighting and the ground planes used for the Rendered images shown are NOT included.
Scale set to 1.0 for all objects
2.79/2.80 or above compatible
Note: if you use the EEVEE Render Engine:
As Eevee works differently to Cycles there is one adjustment required for the Glass Windows material,.... its simple enough :
Select the Glass Windows Material, then....Under the Materials tab, choose `Settings` then change the Blend Mode to ALPHA HASHED
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
This product is designed and created to save you time and effort for use within your project!!
Thank you for looking...any comments are most welcome.
If you do decide to purchase this pack it helps me a lot and I wish to thank you in advance
Any queries please do get in touch
Thank you for your interest & support!
MagicCGIStudios
DOCUMENTATION:
If you wish to use FBX or OBJ consider this a guide:
How To Import These Models Into Blender/ your Blender Scene:
Unzip "Medieval_House_Asset_Pack.7z"
After you have extracted the file:
1. Open Blender
2. Go to File........find and open `Medieval_House_Assets_Pack.Blend`
If you are adding selected objects to a current scene:
3. Select: Append
4. Go To Your Medieval_House_Assets_Pack Folder Location
5. Open: Medieval_House_Assets_Pack.Blend
6. Select which (or all) Object which you wish to add to your Scene then select `Append from library`
Blender Version 2.79/2.80 used to create the models
All Renders shown were done using Cycles
Substance Painter 2 used to Texture the Houses at 2K resolution
All Textures are packed/included within the Blender file
Lighting within Blender is a basic two sun lamp setup (I recommend using a HDR)
All Objects are named accordingly within the Outliner
Scale set to 1.0 for all objects
2.79/2.80 or above compatible
All of the Objects can of course be duplicated as many times as you like using SHIFT-D......so therefor you can quickly and easily build up a very detailed Village/Town Scene!
Hope you enjoy and find this product useful
Please message me if you have any questions and I will do my upmost to help
Thank you again for your interest!
MagicCGIStudios