In this compact 45-minute course you will learn the only workflow you will ever need to export your Marvelous Designer garments to any other program.
I'll start by showing you how to get detailed garments in Marvelous Designer, the best practices that will help us in the retopology process, and how to export to make our lives easier.
Then we will go to Maya, where in realtime we will retopologize the whole garment, with a method that saves us the process of counting vertices and polygons but gives us the control of manual retopology.
Finally we will recover all the wrinkles and details obtained from the high resolution simulation that Marvelous Designer gives us, and with the help of ZBrush we will obtain a model with several levels of detail and with a perfect retopology and UV's.
Realistic looking garments, with thickness and weight, completely ready for texturing, baking, and entering the production pipeline of any studio.
- Complete narrated course (45 min, 1080p).
- Marvelous Designer project file.
- 7 SubD levels ZBrush Project.
- OBJ files to follow along.
- Time guide and Thank you letter.