Introduction
This is an orange cat model with multiple 4K maps, fur, rigging, and animations. It's made with Blender and Cycles renderer.
The models consist of the body, paws, eyelids*2, lacrimal glands*2, oral cavity, lens*2, irises*2, tongue, teeth*2.
Polygons
Body: vertices 44,520; polygons 44,422
Paws: vertices 11,394; polygons 11,196
Eyelids*2: vertices 342; polygons 288
Lacrimal glands*2: vertices 1,968; polygons 1,920
Oral cavity: vertices 9,256; polygons 9,184
Lens*2: vertices 964; polygons 1,024
Irises*2: vertices 1,538; polygons 1,504
Tongue: vertices 5,001; polygons 4,940
Teeth*2: vertices 14,712; polygons 14,656
Total: vertices 89,695; polygons : 89,134
Formats
There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.
Textures
JC0L219A4_OrangeCat_BodyHair_BaseColor_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodyHair_BaseColor_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodyHair_Msak_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodyHair_Msak_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_BaseColor_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_BaseColor_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Normal_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Normal_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_SSS_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_SSS_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Specular_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Specular_1002.png, 4096*4096
JC0L219A4_OrangeCat_Eye_BaseColor.png, 2048*2048
JC0L219A4_OrangeCat_Eye_Normal.png, 2048*2048
JC0L219A4_OrangeCat_Eye_Specular.png, 2048*2048
JC0L219A4_OrangeCat_OralCavity_BaseColor.png, 4096*4096
JC0L219A4_OrangeCat_OralCavity_Normal.png, 4096*4096
JC0L219A4_OrangeCat_OralCavity_Specular.png, 4096*4096
Rigging
With full controllers, including IK/FK switch and facial rigging, users can animate the model easily. The features are as follows:
CTR_leg_f/b.L/R comes with 3 customized attributes:
IK-FK controls the IK/FK switch of the legs;
Pole_target controls the switch of control methods of the pole vector;
stretch_CTR controls the stretch limit of the legs.
CTR_gravity_b comes with a customized attribute Tail_roll which controls whether the tail moves following the parent controller.
CTR_gravity_f comes with 2 customized attributes:
Roll_Head controls whether the head moves following the parent controller;
Roll_Neck controls whether the neck moves following the parent controller.
CTR_head comes with a customized attribute Eye_follow which controls whether the eyes move following the parent controller.
CTR_eye_a.L comes with a customized attributes pupil which controls the dilation and contraction of the pupils.
CTR_ROLL_foot_b/f.L/R controls the squeeze effect of the footpads by Z-location.
And more...
Animations
Loopable running animation at 30 fps, frame range 0-16
Loopable trotting animation at 30 fps, frame range 0-301
Loopable walking animation at 30 fps, frame range 0-360
Features
The model is in meter units at a real-world scale.
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