You'll get 5 skins, PBR/handpainted maps done in 3D-Coat (Basic/Watcher/Protector/Solarus/Green), FBX with & without skeleton, Akeytsu files ready to animate with the fully rigged character.
You can get the software from here : https://www.nukeygara.com/try ;)
The model is realtime ready so you can export it anywhere on realtime engines like UnrealEngine4/Unity/Marmoset. NormalMaps are Y- baked in MIKK TangentSpace, model use custom VerticesNormals so keep them at import ;)
Textures consists in 1 4K UVset, and uses combined map channels to reduce drawcalls (better performances).
C1 maps combines : Red=Metalness ; Green=Roughness ; Blue=AO. C3 maps combines : Red=Cavity ; Green=EyeGlow Alpha ; Blue=Specular Intensity
For the global Emissive use the "E" map as Eye is separated from the rest of the character ;)
Textures were made on 3D-Coat using this pack : https://www.artstation.com/vexod14/store/Wmw1/3d-coat-38-stylized-pbr-smartmaterials
You can preview the model with 3D Marmoset viewer here : https://www.artstation.com/artwork/A4XBy