This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.
It’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.
You have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.
Each zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.
Multiple blueprint examples are included to get you started and to show you the scope of this asset.
Total Rewrite - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).
Inheritance Based Outfit Component - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!
Facial Animation Component - Facial morph shapes are now controlled via BPC_MorphControl
Seed-based randomization - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps
Optimized Cloth Physics - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!
Lots of minor changes - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!
All of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.
This pack includes 34 licensed animations from Mocap Online.
34 unique animations see (pg. 6)
Hair/Bald/Hair Cap variations
Cloth physics configured for hair, tshirt and skirt
Bonus Plain/Blank textures are provided for advanced customization (pg. 20)
Dismembered limbs ready to use (pg. 10)
Five demo maps
Customized ragdolls and optional breast physics assets (turned off by default) (pg. 19)
Disclaimer: Due to a known engine bug in all engine versions, subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile so you can use this asset in all scenarios. This issue will be resolved in a later release.
34 Unique Animations pg. 6
2 Animation Demo maps pg. 7-8
1 Realistic Skin Material with Detail Mapped Pores pg. 14-15
1 Fabric Material pg. 14-15
2 Basic Skin/Decal Material pg. 14-15
1 Hair Master Material pg. 14-15
1 LOD Material pg. 14-15
2 Skinned Zombie Character Models (13k to 1200 tris) (2 heads, 1 body)
8 Skinned Zombie Limbs for Dismemberment
1 Skinned T-Shirt (2k to 200 tris) (5 var, 4 gore mask)
1 Skinned Singlet (1.6k to 160 tris) (5 var, 4 gore mask)
1 Skinned Skirt (800 to 80 tris) (5 var, 4 gore mask)
1 Skinned Bra (1k to 100 tris) (5 var, 4 gore mask)
1 Skinned Long Pants (2.3k to 230 tris) (5 var, 4 gore mask)
1 Hair Model (2.3k tris to 290 tris) (5 var, 4 gore mask)
1 Blood Decal pg. 15
1 Animation BP pg. 7-8
1 AI BP pg. 11-13
1 Dressup BP pg. 9
1 Gib BP pg. 10
1 Dismemberment BP pg. 10
5 Master Pose Blueprints pg. 10
Rigged to Epic skeleton(IK Bones): Yes
Materials and Instances: 7 Master, 50 instances, 2 material functions