Hi,
Here is a 3d model of a HDD Quantum Fireball.Its a high quality model made and rendered in 3ds Max 2018 with V-Ray 4.1!
Model have PBR materials and all bitmaps.
Information:
Geometry:
- Real world scale.Units of measurement is millimeters.
- Model dimensions 145x100x22mm.
- No objects and textures missing.
- Model near center of coordinates.
Geometry:
Polygonal Quads/Tris
-Polys: 11913
-Verts: 12708
-NO Ngons
-NO overlapping vertices
-NO overlapping faces
-Transforms reseted
Textures and materials:
- textures resolution 4096x4096px
- No texture missing.
- Vray materials.
- UVWs mapping: non-overlapped
- UV Mapped: Yes
You can change bumpmaps to normalmaps, for games engines.
In 3ds max i used slate material editor
Arhive include:
-diffuse map;
-bump map;
-normal map;
-specular(reflect) map;
-glossiness map;
-metallness map;
-roughness map;
-files with mesh(max.obj.fbx.3DS).
Polycounts:
- *.MAX format:
no turbosmooth: 11,913 faces and 12,708 vertices
- *.OBJ format:
no turbosmooth: 23,786 faces and 19,381 vertices
- *.FBX format:
no turbosmooth: 17,117 faces and 12,708 vertices
- *.3DS format :
no turbosmooth: 23,786 faces and 19,381 vertices
For best importing use FBX file
Rendering previews:
3ds Max 2018 and V-Ray 4.1
Non-photoshop postprocessing
If you render this file using a different version of this renderer,
you may not have the same results as you see on the thumbnails
Thanks for using my models and have a good day!