Real-time rendering is undoubtedly the future of filmmaking. I’ve used it for personal and professional filmmaking and animation work since the first versions of Unreal 4. Without the need for a powerful render farm, you can build beautiful worlds and sets within a free game engine and render it on a single pc. Unreal now has a host of tools aimed at filmmakers, and can easily be your one stop shop for bringing your animations to life. Quixel Bridge allows you to bring thousands of photorealistic models and textures into Unreal for use at no extra cost. I’ve been so excited to get to use these two powerful tools in my own work, and hopefully with this course, you can easily add them into yours.
In this course I go over all the steps and tools you need to bring an animated film into Unreal and render it in real-time with sets built from Quixel Bridge Assets.
Over the course of 13 videos we will cover:
Exporting Animation and Cameras
Importing Rigs and Animations into Unreal
How to setup Materials
How to Use Quixel Bridge with Unreal
How to setup and use Megascans blender material
How to populate a set with Quixel Bridge assets
Understanding Post Process Volumes
Understanding Cameras in Sequencer
Importing Animations into Sequencer
Triggering Particles in Sequencer
Rendering shots from Sequencer
In addition to the 13 video lessons, I've included all the Unreal project files used to make the short film “Strawberrypocalypse”, Including a bonus Cropwalker Robot rig for use in Maya.