CREATING TILEABLE TEXTURES IN ZBRUSH | PIERRE-ALEXANDRE CÔTÉ
ZBrush is one of the most versatile tools when it comes to creating 3D art. You can create both organic and hard surface models with ease in ZBrush and when used to it’s full potential, you can produce stunning results. In this tutorial Pierre-Alexandre Côté will guide you through his creation process of sculpting, baking and texturing a tileable stone wall material using ZBrush, Substance Designer and Photoshop. Pierre-Alexandre is a master at creating highly detailed sculpts and this is no exception. Learn how he crafted this life-like stone wall and integrate ZBrush into your own material creation pipeline. Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
Pierre-Alexandre Côté is a Lead Material Artist from Montreal currently working at DONTNOD, having previously worked at Ubisoft Montreal as a Texture Artist on Assassin’s Creed Valhalla. Pierre-Alexandre was responsible for many of the highly detailed materials and ornate props in the game in which ZBrush was heavily used in their workflow.
This is not an introduction to Zbrush, Substance Designer or Photoshop. Users are expected to be familiar with the software.
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