Procedural Forest Environment, Unreal Engine 4

4.2based on 6 ratings,6 reviews
Standard License
USD $35.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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For personal use and one commercial project (up to 2,000 sales or 20,000 views). Read MoreRead Less
Files (2)
README.txt
txt / 240 Bytes
ProceduralForest.zip
zip / 1 GB
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Extended Commercial License
USD $150.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
For use on an unlimited number of commercial projects with no limits on sales or views. Read MoreRead Less
Files (2)
README.txt
txt / 240 Bytes
ProceduralForest.zip
zip / 1 GB
Quantity:

100% money back guarantee

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Ratings & Reviews

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Reviews (6)
00| Release v.1.0 | Standard License | about 2 months ago
Awesome Project love the look and feel
00| Release v.1.0 | Standard License | 2 months ago
Really impressive work Robert! Great reference example for junior artists on how to make environment art with performance in mind, which I really respect as a technical artist. I'm more impressed by this than Epic / megascan's medieval town demo in that regard. For those with performance issues, try tweaking your scalability settings (sg.viewdistancequality 2, sg.shadowquality 2, ...). I also turned off shadow casting on the ground cover lod 1 / 2 (contact shadows work well) and set up some of the rock and tree meshes cull distances more aggressively. I'm now staying within 5 million triangles rendered and am close to 60 fps at 1080p on my seven year old 980 gtx.
00| Release v.1.0 | Standard License | 3 months ago
too heavy on performance. no way near the price.
3 months ago
Performance is exactly as stated, there is even a video included which shows how it running at 60-80fps on a GTX1080. So this should come to no surprise. I'm sorry that you expected anything else.
10| Release v.1.0 | Standard License | 4 months ago
Looks good but needs more work: * Tree_L_01 has UV issues near the roots so 2k textures look low-res while they're not. Also textures space is used suboptimally. * Scene itself is rather heavy and uses experimental SSGI feature, so this package is definetly not game-ready * Water shader has nice shoreline feature but needs more care. With the current appearance is should be made opaque. * Rocks, twigs and smaller trees are placed in scene with 'No collision', Spawners also need some tuning as placement is too dense in some areas (that should help with performance too). Rocks are not closed meshes but sometimes are placed in their sides or even upside down. * Snow feature is very basic. Looks good on bark of trees but not so on landscape coverage, also eats extra performance.
3 months ago
Hello. Thanks for taking the time to write the review No where does it state that the scene itself is game ready, the scene is a visual display of the assets, nothing more. The assets/meshes, are very much game ready, and they do have collision, even tho its turned of on the spawner in the demo scene. You say the UV usage is sub optimal, the UVs the way it is to create a seamless blend between the base and the tiling trunk texture. To do this, some sacrifices have to be made. The bad placement of some rocks is an unfortunate side effect of the procedural placement, I have not gone over every square inch of the scene, this is a test of what can be done, not a fully QAd game scene. The snow is basic for a reason, that is the whole point, its basic, cheap and looks ok. Performance impact is minimal. I'm sorry if you expected a game ready complete environment, I will make that even more clear in the description next time.
00| Release v.1.0 | Standard License | 4 months ago
Some impressive renders. Needs an upgrade on some of the textures tho. Esp. the trees are very low res.
10| Release v.1.0 | Standard License | 4 months ago
Frankly, for this price, the shaders only are a steal. The assets are top-notch: clean topology with spot-on silhouettes and polygon density distribution. Textures hold texel density even on big assets. The environment looks like a proper forest, the shaders are cheap, spawners work well, the assets are optimized. This is as good as it gets. Get the pack.

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