Welcome to this texturing course. In this course, you can learn the texturing process in the newest version of substance painter. We are going through the baking process and everything you need to know about clean bake in a substance painter. Using UV tiles or UDIMS in your workflow can help you to increase your quality of texturing and final material. A new workflow in substance painter allows you to paint across tiles, and you have more UV space than old techniques. Creating textures in substance painter is always enjoyable if you know what you want and how to use tools in Substance. We will use anchor points, different projection methods, masking, and sub-layering in this tutorial. It is an excellent opportunity to learn some techniques in substance painter for no price. After all of these, we are going to use marmoset toolbag 4 for the rendering part. Marmoset toolbag is a great rendering engine with real-time Ray Tracing being added to it recently. We are using this feature to process our final shots.
We used Andrew An's sci-fi aircraft artwork as the reference. You can see his awesome work here
There are two different versions of this tutorial.
The Free version Contents: Full Tutorial Four narrated videos (English Narrated) 72 min tutorial in 3dsmax, Substance, and marmoset toolbag
The full version Contents: - Four narrated video (English Narrated) - 95 min tutorial in 3dsmax, Substance, and marmoset toolbag - Low Poly FBX File - Substance Painter file - Marmoset file - Imperfection textures and smart materials
Attention: For using this course you should know basic of substance painter and understand overall concept of creating texture in substance painter