Character Model by -NextUpgrade3D-
TunaMetaPack All Tutorials Link
We are pleased to announce the release of the tunaMetaPack, developed in-house by our team.
This tool is part of our proprietary suite, tunaTool, and was previously used internally for us only.
The video below shows various function tests.
Now, we are excited to make this toolset available to users.
The tunaMetaPack allows users to replace any character they have with Metahuman rigging, without restrictions. We provide a Maya application tool that facilitates this, and have included tutorials that cover the entire process—from the initial retopology stage to transferring the assets into the engine.
All functions that metahumans can operate are possible, including metahuman animator, liveLink Facial, etc.
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*Compatibility - Windows for only
This tool supports Maya versions 2022.4, 2023, and 2024. You must install Bifrost to maya at least version 2.7.0.1 or higher
when you install this packages, do not use VPN, or IP bypass please, This is because the python package must be installed via the Internet during the installation process. also license check is the same.
TunaMetaPack Installation Guide Link
*License - You will receive your license within 24 hours, can use the program without a license for 24 hours.
This tool operates on a personal license basis, with the principle of issuing one license per PC. Since it is based on a nodelock system, the tool will only function on a single PC. Once you receive your serial key, you will need to register your account information within the tool to enable usage.
For companies, the use of personal licenses is strictly prohibited under any circumstances.
A temporary license will be activated for 24 hours from the first time you start the tool. You can then register the license you received via email.
For inquiries regarding company licenses, please contact us at contact@tuna-rig.com.
*Prohibit
The license is regularly checked by our server and unauthorized copying and resale are strictly prohibited. In case of unauthorized copying, the IP address can be tracked.
*Purchase
Before making a purchase, please ensure that you review the tutorial first. The tool may not align with your workflow or working style. Refunds will not be issued for simple changes of mind.
The characters included in the tutorial are not for sale. These characters were purchased from CGTrader(NextUpgrade3D). While the tool promotion is based on the use of this character, the character model data itself and the pricing of our tool are completely unrelated.
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Epic Games’ Metahuman continues to be beloved by many users and is utilized in various applications. However, when it comes to customization, there are still significant limitations when converting a user’s existing character directly into a Metahuman. To address these challenges, we are now ready to release it.
We aim to provide users with a pipeline that allows them to convert any bipedal humanoid character into a Metahuman rig. There are no restrictions—character proportions, initial joint angles, poses, or appearance don’t matter. We have detailed the entire conversion pipeline in a tutorial, covering every step from start to finish.
We hope these tools will empower you to achieve convert your character to metahuman rigging goals with ease and flexibility.
The toolset includes the following components:
All you need is : R3DS Wrap, TunaMetaPack, Your character mesh
Retopology Pipeline – R3ds Wrap Need!
To help you convert your custom character mesh into Metahuman topology, we’ve included a tutorial on how to properly perform this conversion using R3DS Wrap. Although this part is independent of our tools, the tutorial is designed to be accessible so that anyone can learn and apply these techniques.
Mesh Develope Pipeline – MeshWarp
By using the meshWarp feature in our tunaMetaPack, users will learn how to warp another meshes and quickly modify meshes, automatically generate LOD meshes, create additional meshes (e.g., eyelashes, eyeballs), and convert low-polygon meshes into high-polygon ones.
Metahuman Body Rigging Pipeline – MetahumanSet
With the metahumanSet feature in tunaMetaPack, users will learn essential techniques for Metahuman body rigging, including joint setup. You’ll also discover how to use both Epic Games’ tools, such as Pose Wrangler, alongside our metahumanSet to correct RBF Pose joints. Additionally, the tool will guide you through head rigging connections and various other critical steps.
Facial Rig DNA Pipeline – Ultimate DNA Editor
The Ultimated DNA Editor in tunaMetaPack allows users to modify nearly every aspect of Metahuman DNA. You can view all DNA data which has hidden from the DNA Viewer but also make extensive changes to DNA data. This includes swapping your mesh, adjusting joint movements in rig logic, and replacing or adding blendShapes for any LODs. We’re also planning an update to allow users to insert custom Rig Logic into the DNA—enabling you to incorporate your own rig logic instead of using Epic Games’ default Metahuman logic.
External Tools
For the convenience of user installation When you install this package, the DNA Calibration library will be automatically installed. that library includes Epic Games’ PoseWrangler and DNA Viewer. These external tools are completely unrelated to the pricing of this tool, and we clarify that they are offered at no cost.
While the tools and pipeline we developed may be slower than other one click type external tools, we are confident that we offer greater accuracy in rigging process.
Experience is integral to every process, and with experience, time efficiency improves. We hope you can embed the true essence of your character through precise rigging. We have great respect for all artists and your work.
Tuna Meta Pack 1.1v UPDATED
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tunaMetaPack Installer 1.1v
* Improved installation function with tunaMetaPack win 64 installer
* Added automatic update feature
* Change the path of uasset files and DNA files including PSD tool set
* DNA file path :/Documents/tunaRig/data/dna_files
* Uasset file path : /Documents/tunaRig/unreal_uasset
Ultimated DNA Editor 1.3v
* Added feature to mirror initial joint transform in transfer tab
* Added Reset Control feature
* Overall UI improvements in Behavior, Transfer Tools box
* Added the ability to choose between offset and absolute in the Mirror logic function of Behavior.
(In case of offset, mirror while maintaining the offset value on the other side.)
* Behavior retargeting is possible even when you import reference as different joints structures
* Clear Selected Logic Added (clear transform of selected logic's relatives joints)
Added a function to clear all transform values of all joints selected in the current scene to the initial values and apply them to the currently selected logic.
* Bug fix for UI icon problem in tooltip
* Add cartoon character type DNA template file
* Automatically resets all facial controllers when first loading DNA
MetahumanSet 1.3v
* Read template folder based on /Documents/maya
* Added the feature to convert and save as a template body rig.
Using this feature, you can save the rigging of the current scene made with MetaHuman as a template. This is very useful when you need to quickly set up multiple similar types of characters.
* 'Set All Scale Poses based Ref Scaled' bug fixed when you off the tools it's not working
* User's check datas are automatically saved in the scene into the 'Reference joint list view' (without the need for any save files)
* Added upVector arrow display settings in the rig templates
* Bug fix for UI icon problem in tooltip
* Add cartoon character type rigging template
MeshWarp 1.2v
* Read template folder based on /Documents/maya
* Added automatic texture repath feature
* Add cartoon character type template
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