This is version 13 of PD Howler, also known as PD Howler 2020. This is currently build 0046
Powered by Project Dogwaffle, PD Howler is a paint program with a twist. It contains many brush presets, customizeable and extensible with more of your own brushes: image based custom brushes, animated multi-image brushes, particle brushes, even brushes that respond to sound volume. It is a multimedia experience. You can paint with images over other images, image sequences too (animations). Paint with video over video.
PD Howler also includes tools for compositing with video (greenscreen and more), and a 3D pipeline for generating landscape images, with realistic water that includes absorption and dispersion, caustics and waves that are animated. Landscapes are derived from heightmaps, and Howler can add erosion and sediments, as well as colorize the terrain based on height and also based on slope (!).
Howler includes many many filters, many of which can over over the animations, not just a single static image.
To learn more about all the features and what's new or recently changed, look for it at www.thebest3d.com or www.squirreldome.com
Release Notes
This is an update to the originally posted release. The first build that was made available on Artstation was build 46. The newest build is 56. This is likely also the final build for the 2020 series (v13).
Details about what was added in builds after 46 can be found here:
https://www.thebest3d.com/2020
Here's a short summary:
updates since build 46:
- We made a slight change in the interface that creates a new animation.
- We also have a short video showing this detail:
https://youtu.be/V4ijkjTvaE0
- No more lag when painting on big images, for the most part, or very minor.
- It was due to our realtime compression of undos. It was using 2 threads, but nowadays most entry-level PCs have quadcore or better, so we increased the number of threads.
- Also, there was an issue when deleting some of the default subfolders in the Medias folder. Looks like we fixed it.
- You might see the folder probBuild 49 improved the compression of undo images with extra multithreading.
- build 50 improves the counterpart, namely decompression of the saved undo images.
- You can now scrub even faster through the undo image stack.
- Miscellaneous improvements.
- We've worked on the Particle Modeler somewhat.
- We've added a collection of Sprites to the Particle Modeler of PD Howler. (not available in PD Artist - it's in the Animated filters category)
- The sprites are in PNG format, you can add your own. The ones included initially are from Particle Pack 1.1 by Kenney Vleugels at www.kenney.nl - big thanks to Kenney and other contributors.
License details: Particle Pack (1.1)
by Kenney Vleugels (Kenney.nl)
Additional credit for creating filter templates:
Indigo Ray, Craig Nisbet, Zoltan Erdokovy, Heliagon, ThreeDee, Killst4r and Tim2501
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License (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these assets in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
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Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Follow on Twitter for updates: @KenneyNL ( www.twitter.com/kenneynl )
Video intro to the Sprites added in Particle Modeler - on YouTube: https://youtu.be/cmsCofKyt1c
Build 55 - Mid-June 2020
- No new features, just some audio-related development we did of the rock shooting game, with added sound effects.
- We haven't worked out the attribution for the various sound effects yet, so that's something we cannot ship yet.
- We do maintain documentation for the API, but haven't documented the new features yet.
http://www.pdhowler.com/API_And_Scripting.htm
- A new Demo version was released from build 55.
As a reminder:
We also have a playlist with a bunch of video tutorials here on YouTube:
Getting Started VBDrawing Tutorial
https://youtu.be/gv1tizxwDYs
Plus we also have a LUA scripting interface, to make your filters, or run some Lua filters from the Gimp
Howler 13 is now at release build 56!
What's new in build 56?
- A few things, mostly internal, but one big thing:
- Stored Images(!) are no longer kept in memory. They won't waste your precious RAM, so you can focus on better, larger images. PLUS, they're kept on disk in the Temp folder so if there's a power loss, a crash or other incident causing Howler to go down, your stored images won't be lost, they'll still be on disk and you can recover them when restarting Howler.
- Here's a brief video intro:
https://youtu.be/HGdgziSny2E