The main use of this material is with software that generates masks such as Gaea and World Creator. Its definitely more precise and natural method of landscape painting then usage of auto materials. You can also use it to learn or copy some of the functions to your own material, no hard feelings :)
Screenshots are showing exactly what you are getting, it will probably look better with quixel textures as the ones used here seem to be washed out, but again - you get what you see!
- 4 landscape layers (albedo, normal, ORM - Ambient occlusion, roughness, metalness; displacement, specular);
- extra height blend layer for additional detail;
- overlay texture layer (example use: splat map from World Creator or Gaea) with masks;
- RVT support;
- roughness, tiling, AO, displacement, specular intensity scalars;
- procedural puddles generated based on landscape masks with all the options needed;
- 3 Foliage masks with 5 layers total (layer 4 and 5 are combination of the other 3 masks);
- fresnel for desert landscapes;
- Dust that pans across landscape - can be limited to certain places using global mask;
- flakes that imitate sand on the ground, can also be limited to certain places using mask;
- 42 masks, 7 of which are different texture layer overlay variants - the rest are to be used as masks for painting landscapes,
- Landscape from the screenshots used in an example scene (main heightmap is called EROSION);
- tutorial image showing how to paint landscape using provided masks;
- 9 Materials with all the texture maps needed.
Extract the archive and open the project. Migrate all the resources to project of your choosing.
Added a note about mapping scale, it's important to change it to match your landscape resolution. How to is shown on the screenshot thats just added (separate download).