Jessica is an actress for your movies.
High-quality female character models in Maya are completely ready for use in your movies.
Height 170, slender athletic figure, dark skin, even tan, not long brown hair, modern hair. Personage picked up a stylish swimsuit and beach shoes. On the abdomen tattoo. There are jewelry: necklaces, piercings, bracelets, earrings, sunglasses.
In a semi-realistic style made model, anatomically shaped body and figure. Fingers, hands and feet are executed in detail. Fully modeled mouth, teeth and tongue. The face is very accurately and beautifully made. There are tiny details such as tears on the eyelids and lacrimal glands. There is SSS on the skin material, teeth and whites of the eyes. The skin textures are at a high level without being too realistic, since the character is still a cartoon. The hair, eyebrows and eyelids are made with XGen, so it is very realistic.
Rig body and face.
Quality body rig.
In addition to the standard body controllers, IK/FK switches, rolling feet, and stretching limbs and the torso itself, the rig is equipped with additional features. It is controlled down to the smallest detail: the shoulders, shoulder blade, complex muscle groups on the chest and joints walk automatically. The chest is controlled, it moves mostly automatically, but has the necessary number of controllers. You can move in different directions, wrinkle and even change size. Elbows, knees and wrist are well adjusted. There are extra controllers on the abdomen to maintain volume while bending over, and also works automatically with the ability to correct. There are controllers on the buttocks that go automatically on the hips as well.
The toes and even the toes are controlled in detail. In addition there are controllers for the "lazy" to quickly find a pose for the fingers. It's especially nice when you don't have to bother with your toes. You can bend the sole on the heel of the slippers. You can also walk without them. There are several hand bindings. These are arm binding on the hip, on the pelvis, on the shoulders, free position and binding in the locator - this is needed to bind the arm to anything in the scene during animation.
The face rig is done in conjunction with the body. The details on the face on the lips and eyelids are controlled in detail. There are generic controllers for quicker and easier facial pose matching. There is an eyelid following of the gaze, a lip zipper. The pupils widen and narrow. There is the ability to control teeth and tongue. Has a set of ready-to-use emotions for the mix. There is a Roblox head and apple arkit mockup, a face mockup. You can read about these technologies on the Internet.
You can export to the game, but without the hair.
In the scene all the objects are arranged in groups and adequately named.
Hair, small parts, the main model are separated by layers for your convenience.
The model is clean of quadrangle polygons.
There is an exported model in FBX.
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