This is the 3rd Volume of Wood Displacement Maps for ZBrush, Mudbox, 3Dcoat, Substance Painter, etc and all are 2048x2048, 16 bit. These alphas can be used with any program.
- 5 Displacement Maps
- 2048x2048, 16-bit
You can add the alphas using standard brush rather than creating multiple brushes for each or you can use masking method to detail objects using masking brush.
Standard Brush Settings (Easy Method):
Alpha->Modify->Radial Fade = 12+
Alpha->Modify->MidValue = 50
Commercial use of the Displacement Maps and Alphas is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.
Other Related Products
Wood Displacement Vol.01
Wood Displacement Vol.02
Concrete Displacement Maps Vol.01
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More
For use on an unlimited number of commercial projects with no limits on sales or views.Learn More