- This is a high-quality realistic Asian buffalo with complete maps, fur, rigging and the walking animation. There are multiple maps in the UDIM UV. The resolution of body and head is 4K. Besides body and skin map, a map is created for the fur with plentiful details that makes the effect more realistic. This model is made by Blender 2.81 and rendered by Cycle Renderer with real proportion. In addition, even if you delete the fur, you can use the fur map as the skin map. The effect is also good.
- The model is made according to the real-world scale. Its scale is 1 and the unit is 1 meter.
- Just put the model in the scene to render without cleaning.
- No part-name confusion when importing several models into a scene.
- No external add-ons needed.
- There are no lights and cameras.
The size of maps:
- Asian buffalo_Body_BaseColor_1001.png（4096x4096）
- Asian buffalo_Body_BaseColor_1002.png（4096x4096）
- Asian buffalo_Body_Normal_1001.png（4096x4096）
- Asian buffalo_Body_Normal_1002.png（4096x4096）
- Asian buffalo_Body_Specular_1001.png（4096x4096）
- Asian buffalo_Body_Specular_1002.png（4096x4096）
- Asian buffalo_Hair_BaseColor_1001.png（4096x4096）
- Asian buffalo_Hair_BaseColor_1002.png（4096x4096）
- Asian buffalo_Hair_ID_1001.png（2048x2048）
- Asian buffalo_Hair_ID_1002.png（2048x2048）
- Asian buffalo_Horn_BaseColor.png（4096x4096）
- Asian buffalo_Horn_Displacement.png（4096x4096）
- Asian buffalo_Horn_Normal.png（4096x4096）
- Asian buffalo_Horn_Specular.png（4096x4096）
- Asian buffalo_Pupil_BaseColor.png（4096x4096）
- Asian buffalo_Teeth_BaseColor.png（4096x4096）
- Asian buffalo_Teeth_Normal.png（4096x4096）
- Asian buffalo_Tongue_BaseColor.png（4096x4096）
- Asian buffalo_Tongue_Normal.png（4096x4096）
- Asian buffalo_Tongue_SSS.png（4096x4096）
- the number of polygons: 43266
- the number of vortexes: 43447
- Project format:
- There is a Blender project and models like abc and obj.
- The OBJ file is a frozen frame while there’s animation in the ABC file. No fur in both of them. The fur can be exported from Blender project if needed.
- With full controllers, it can be deformed properly.
- The neck is limited to follow the spine to rotate. The limit can be switched by custom attributes.
- The head is limited to follow the neck to rotate. The limit can be switched by custom attributes.
- IK and FK of four limbs can be switched by custom attributes.
- 41 frames of walking cycle animation