Hello. I finished making another character model. It was an interesting experience. It seems I have decided on the stages of my work. This and the following models will be made according to this scheme:
1 Body in Daz3d
2 Body Clothing in Clo3d
3 Suit Refinement in Blender
4 Low poly in Blender
5 Cutting on UV Islands in Rizom UV
6 Baking in Marmoset
7 Textures in Substance Painter
8 Animations in Mixamo
9 Customization in Unreal Engine
Don't forget to adjust the textures. Paths may get lost
I tried to come up with an interesting design. This is a sai fai suit for a woman. The protective helmet should resemble a rabbit. It's pretty creepy.
There is a low poly.
Be careful. I did everything in a blender. Without textures, low poly looks bad. Unreal project. I'll tell you right away I'm not good at this. I added some animations. I combined the skeleton with the base model so that it could be controlled. If you take the model for the game. Take the necessary animations from the mixamo website and customize the character for yourself. The price is low because I am not sure about the stage of working with animations and Unreal Engine. I tried very hard and spent a lot of time on this model.