An intermediate tutorial by Tyler Smith, where he demonstrates how to set up a material pipeline to simulate the aurora borealis against a night sky.
In this tutorial Tyler will be going over how to set up two materials. The first one being a dynamic starry night sky with twinkling lights and clusters of stars shooting across the night sky. The second material covering how to move a planner mesh in a flowing dynamic fashion and achieve the light ray effects that move across the borealis.
This tutorial is perfect for anyone looking to start with visual effects in game art. A solid foundation of using paneer textures and moving meshes with world position displacement will open the gates to bringing your game environments to a new level with material movement and dynamic animation.
Tyler Smith is a senior 3D artist with 7+ years of experience working in the AAA gaming industry. Tyler has a full understanding of VFX material pipelines, as well as how to set up a dynamic material system to achieve the most flexibility so artists can express their own creative style within a complex visual effects system.
- 2 hours
- 1080p Resolution
- Zbrush Ztools, texture files, and entire UE4 project with files
- Unreal Engine (4.25)
Intermediate: a basic understanding of linguistics and menu navigation in Zbrush, Maya, and
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.