Var : 21264
Poly : 20760
This is a model of a James Cartoon Rig V2
Originally created with Maya 2018 and Blender 3.2 with Rigify Rig and blender 2.93 with auto rig pro
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 13 separate objects
This model contains 21264 polygons with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render Maya 2018
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and 2018 and blender
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 18.104.22.168 version of the Arnold renderer
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 29 texture file Maya 2018 Arnold and Blender Render
woods_4k.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| FBX File ||
James(FromMaya) ---Export from Maya file ..
JamesForUnity(FromBlender) ---- Export From Blender Auto rig pro ..Unity Setup
JamesForUnreal(FromBlender) ---- Export From Blender Auto rig pro ..Unreal Setup
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph facial expretion control system Used for Maya 2018.....
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Blender 3.2 :The rigging of this file is done using Blender rigify And morph target base
customize facial expretion control and defalt rigify facial control setup..
Blender 2.93 :The rigging of this file is done using Blender Auto Rig Pro And morph target base
customize facial expretion control and defalt Auto Rig Pro facial control setup..
Used maixmo Rig for unreal file .....
Its comfortable to use any maximo animation for character
Idle, Walk, Run, Jump, crouch, punching Bag ,Walk with Rifle .animation include ..
also any animation downloaded from maximo.com and comfortable to use ..
|| ADDITIONAL NOTES ||
For FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file
all texture pack include (TexturePack)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.