Hello! This is detailed full body indian young female character in ztl file(zbrush 2019 or higher compatibile). There is also maya 2018.6 scene and project folder with all source maps. Maya scene contains all the shaders and xGen hair You can see on attached pictures. The body model has all quads animation ready clean topology and 4 UDIM's clean UV's. Obj files and other resources for exporting this model to any other 3d software are also attached.
This model can be used as a base for any indian and none indian female characters. It has clean animation friendly topology and UV's. It is a great base fo Your projects that can save You a lot of time. Even the hair xGen setup is made in the way that allows You to modifiy the model shape in zbrush and still use provided hair setup just by using blend shape. There is also eyes and teeth and tongue models with maps and source hires ztl. All You need for character setup.
Zbrush ztl file(indian1fullbodypolypaint) containns: -full body model(21 665 794 polygons at the 6lv subdivision) with 2 blendshapes(layers). You can see mesh topology on the provided images. -teeth and tongue model hires model -eyes elements: eyeball(cornea) and iris models(the one without texture) there is also preview eyes with texture. -bikini model -hair low res placeholder
Maya scene(indian1_maya) contains: -full body model at 2lv subdivision with eyes and teeth with all shaders and maps and blendshapes, all that You can see at provided images You can use 1lv subdivision as well and bake displacement for it in zbrush.
indian1obj_and_normals archive contains obj files with normalmaps and xgen hair exported to .abc files so it can be used in unreal engine and other 3d software. All other texture maps are in indian1_maya archive in indian_1/sourceimages folder.
Before You open maya scene please set the project folder to indian_1 so maya can load all the maps for the scene and all xGen files. All maps for maya scene are in indian_1/sourceimages folder. Some of the maps are in psd file with layers and allow you basic customize, for example specular maps,iris diffuse.
There are 5 xGen descriptions(in one collection) in the scene: -eyelashes -eyebrows -facial (for facial pech fuzz) -hair (hairstyle) -babyhair (hairstyle addition) Hair guides for all descriptions are hidden. You can unhide them under xGen hide/unhide guide. Most of the maps used by xGen are also in sourceimages folder(psd files) if You want to modify them outside maya.
As a base model for xGen hair I used head model at 2lv subdivision. That allows You for future undestructive(for xGen hair) changes to the model shape. For example if You want to tweak face features: -open zbrush file and make changes. Unhide only head(polygroups based on uv are already made) and export it on 2lv -import this model to maya and unhide indianlv2:Group23188 model(the one that xGen is attached to) -first sellect the newly imported mesh and then add indianlv2:Group23188 to selection(with shift pressed) -on the main panel, under deform click Blend Shape and apply blend shape. -in Attribute Editor on the blendShape# pad set the weight to1. If there were any other previously apllied blendshapes set them to 0.
There are also two blendshapes for the body model and hair base geometry: mouth closed and smile. If you want to render model with mouth closed or smile: -select indianfullbody1:group65286 and go to Attribute Editor and set one of the two blendshapes to 1 or other value (beetween 0 and 1 recommended) -select indianlv2:Group23188 (xgen base object) and set blendshape5(smile) or blendshape4(mouthclosed) to 1 other value (beetween 0 and 1 recommended) -select indianmodelstearline1:Group1 and set blendsape to desirable value but it must be the same as smile blendshape value for two other models mentioned above because tearline must much only the smile blendshape since tearline doesn't change for mouthclosed blendshape.
All renders made with arnold render engine in maya 2018.6 are clean renders without any editing.
Hdri maps used for renders comes from polyhaven.com
If You want to use this model in Unreal Engine or any other sftware I attached obj files for lv1 and lv2 with baked normal maps and hair exported to alembic file(.abc)
If You like this model and You don't have zbrush and maya please write me a message.
If You like it please give it a review :)