Ariana full body character is high hd quality and high poly 3d model,,
Ariana model is a result of a very high development While containing all the previous model benefits
Ariana is brand new model in almost any aspect: from polygonal topology and UV - to materials, hairs and lightning.
The figure and clothes are skinned with 'physique' modifier and rigged with 'biped' rig. Ariana character has advanced 'skin_morph' modifier with lot of morphs for precise control of skin bending. The 'displace' maps made in Mudbox - used for adding more details to the model and clothes. Alena skin material is based on new SSS2 mental ray material (see how to expose it in 3dsmax in Ariana_ref).
All materials and lights are mental ray. Textures of a very high resolution: main body texture has size of 10000x10000 pixels. Scene created using mental ray renderer.
Ariana has 'morpher' modifier to control facial morphs. There is also included morph manager script that helps you to control facial expressions and build new ones. Haircut, brows, lashes and pubic hair - builded with native Hair_and_Fur system (mr. prim is used for rendering)
No additional plugins used. All preview images was made with included 3dsmax (scene) files.
Alena 3d model scenes (including .bip .phy and other scene related files) was originally builded and rendered 3dsmax 2014
In model mouthTest archive' in previews, so anyone can see the geometry of the mouth area and how figure facial animation is done.
This model is a next generation 3d model that uses complex skinning, advanced materials and lightning. It is build in 3dsmax 2014 (x64) and rendered with mental ray.
Main geometry objects (rig, shapes and additional objects not counted):
Alena_figure (skinned, rigged, ~21000 vertexes, ~21000 faces unsmoothed)
Bikini_top (skinned, rigged, ~2100 vertexes, ~2200 faces unsmoothed)
Bikini_bott (skinned, rigged, ~1000 vertexes, ~1000 faces unsmoothed)
Dress (skinned, rigged, ~1000 vertexes, ~900 faces unsmoothed)
Shoes (skinned, rigged, ~2400 vertexes, ~2300 faces unsmoothed)
Hair: haircut, brows, lashes and pubic hair ('Hair and Fur' modifier rendered via mr.prim)
Head_dummy (for hair dynamic simulation)
Body_disp16.tif (8192x8192 16bit)
After seeing the detail i know u may thinking & discussing (Right) i know probably ur mind will not allow u to takes or Get.....Ur Mind Definitly tells u that u can buy & purchase something alot more cheaper from this 3dCharacter (Right)
But let me tell U haven't known or seen the feature benifits and the value propresion of this 3d character to shocked and surprised and gurantee u that u get double amount of value