Unreal Engine 5.4 has six unique animal pelts
two versions on the six models: a two-tris model version (image plane) and a slightly displaced 12+ tris model.
Format : FBX (scale like in Unreal Engine) , umap, uasset, Unity, and Unreal normal included
complex fur material setup (Unreal Engine)
2k high-quality maps: Diffuse (with and without opacity), height (displacement), normal (Directx and Unity versions), opacity, roughness, specular, AO. Format: jpg or png
excellent opacity map, good for architectural presentation and game-ready optimized prop: included a 2 tris version image plane and a displaced version with more tris where the texture matches the geo
all pelts are different from smooth to fluffy
Maps made with the help of Adobe Substance 3d Sampler steam version, Pix Plant used to invert maps
Release Notes
added full support for unreal engine 5.4 : uasset/umap files included
more complex material shader for unreal engine to allow gradual opacity change
albedo tint, roughness degree handles
fixed/improved opacity to be more realistic, diffuse less bright to accommodate Unreal Engine lights
minor fixes such as mesh position, loose files reflect these improvements