Soviet Railroad Trolley MK2-15 made in a Game Ready. The MK2-15 trolley was developed in the 50s of the last century in the USSR, and is still used on railways in Russia and the countries of the former USSR. An upgraded version is shown here, with a metal cabin, designed specifically for subways and they can be found mainly only there. Perfect for the Unreal Engine & Unity.
Additionally:
Features:
- PBR Materials
- High quality
- Reasonable poly count
- Optimized the density of the textures
- Maps Occlusion, Roughness, Metallic are collected in ORM packages
- UDIM textures of 11 tiles
Technical details
Available file formats:
- Blender 3.6 (Native)
- 3ds Max 2023 & 2020
- FBX
- Obj & Mtl
- Unitypackage - Built-in & HDRP & URP (2022.3.6f1)
- PNG for Textures
3D Specification: for Blender file
- 26 Meshes (18 unique)
- 16 Materials
- 44 Textures 4096x4096
- Maps: BaseColor, Normal, ORM Pack (Occlusion, Roughness, Metallic)
- Render: Cycles, Eevee
Range of Tris:
- SM_Railroad_Trolley_MK2-15_body - 254853 Tris / 134185 Verts
- SM_Railroad_Trolley_MK2-15_Door_L - 2792 Tris / 1464 Verts
- SM_Railroad_Trolley_MK2-15_Door_R - 2792 Tris / 1464 Verts
- SM_Railroad_Trolley_MK2-15_Seat_Cloth_L - 1087 Tris / 583 Verts
- SM_Railroad_Trolley_MK2-15_Seat_Cloth_R - 1018 Tris / 552 Verts
- SM_Railroad_Trolley_MK2-15_wheels_back - 4448 Tris / 2228 Verts
- SM_Railroad_Trolley_MK2-15_wheels_front - 4448 Tris / 2228 Verts
- SM_Railroad_Trolley_MK2-15_Seat_Base- 2080 Tris / 1052 Verts
- SM_Railroad_Trolley_MK2-15_Seat_body - 9734 Tris / 5004 Verts
- SM_Train_seat_for_driver - 11750 Tris / 6022 Verts
- SM_Railway_1 - 20728 Tris / 11088 Verts
- SM_Railway_2 - 20200 Tris / 10824 Verts
- SM_Railway_3 - 20008 Tris / 10728 Verts
- SM_Railway_4 - 20008 Tris / 10728 Verts
- SM_Railway_5 - 19936 Tris / 10680 Verts
- SM_Railway_6 - 9968 Tris / 5340 Verts
- SM_Railway_7 - 212 Tris / 108 Verts
Textures ZIP file:
- 62 Textures 4096x4096
- Maps: BaseColor, Normal, Occlusion, Roughness, Metallic
Unity Specification:
- Version Unity: 2022.3.6f1
- 18 PBR Materials
- 44 Textures
- Texture Sizes: 4096*4096
- Textures Maps: BaseColor, Normal, ORM (Occlusion, Roughness, Metallic in package)
- 2 Shaders (for Built-in)
- 2 Shader Graph (HDRP & URP)
- 9 Meshes object (17 elements)
- 14 Prefabs
Clarification by UDIM:
You can use the material in UDIM mode at your discretion or use the designated individual materials. I unwrapped the entire object into 11 tiles for convenience in texturing, so as not to work with each UV tile separately. In the last image, you can look at the scan, all the tile numbers are marked there for convenience.
1. UDIM (Download files with this tag)
In order to use UDIM material (for example in UE4/5), you need to enable this feature in the engine if it is not enabled. Next, import textures and they will automatically add together, you will only need to add 1 material for the MK2-15, 1 material for the seat and 1 material for the wires (black color with 50% reflection).
2. Without UDIM (Download files without this tag).
In files without the UDIM tag, materials are assigned by the usual method, each tile number has its own separate material.
When loading such a model into a game engine or any other program, it will have to assign 13 materials (1 for a chair, 1 for wires, 11 for all tiles)
To properly load textures into the game engine (for example UE4/5) and it perceived each texture as a separate file, you need to add a " -" sign to the name of each texture at the end, for example "T_MK2-15_BaseColor_1001-.png"
Unreal Engine
Additionally, for Unreal Engine, I recommend enabling the use of UV in maximum quality so that the textures do not move (you can enable them in the settings of the meshes in the engine). Everything works correctly with other programs.