Unreal Shader - Procedural Automatic Landscape  

5.0based on 6 ratings,2 reviews
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Video Tutorials Only (Personal Use)
USD $14.99
USD $7.50
License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

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Contains only the videos for those who want to learn how to create the shader from scratch. Read MoreRead Less
Files (1)
US_ProcAutoLand.zip
zip / 3.2 GB
Quantity:
Video Tutorials + Unreal Project (Personal Use)  
USD $34.99
USD $17.50
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Contains the videos AND the project (with the final shader) used during recording for those who want to learn how to create the shader with a source.  The shader in the project may not be shared, resold and/or included in commercial creations. Read MoreRead Less
Files (2)
US_ProcAutoLand_Project.zip
zip / 760 MB
US_ProcAutoLand.zip
zip / 3.2 GB
Quantity:
https://artstn.co/m/JpNG7
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Reviews (2)
00Report| Release v.1.0 | Video Tutorials Only (Personal Use) | 21 days ago
I have been using ue since 2014 (mostly in Archviz), this is the most useful auto landscape tutorial i did buy, finished in 2 days . And i hope that you can update it with another video showing the Nanite Tessellation technique used in Marvel 1943 Demo when the Ue 5.4 will be lauched Merci Beaucoup Michael, Houssem Mrabet Paris.
12 days ago
Thank you very much for taking the time to write a review Houssem. I really appreciate it and I'm glad to read that you liked the course. I will update the shader with the 5.4 tessellation when is available in stable version.
00Report| Release v.1.0 | Video Tutorials Only (Personal Use) | about 1 month ago
Just finished up the tutorial. That was awesome! And I'd like to say that it contains incredibly usefull tips and tricks for landscape shader creation workflow. Especially, tricks like Distance Blending & Texture Bombing features which avoid noticeable repetiton in Texture Tilling. The shader result is differs from other Landscape shaders I did on Michael's Ultimate Scene Creation courses, Landscape is looking more realistic right now without noticeable texture repetition. Nanite Tessellation is a great feature also, liked that Michael showed how to integrate it in a project. Hope to use it once out of beta, without tessellation Landscape looks flat and Parallax Occlusion, unfortunately, has visual artifacts on slopes. I also liked that we used Material Functions and named rerouts to make less "noodles" in Material Graphs. There are a lot of tutorials about Landscape shaders on YouTube, but for me it's better to be explained from scratch by Michael.
about 1 month ago
Thank you very much for this first review of this course Nikita. I'm really happy to read it and to know that this shader has met your expectations.

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