create for render engine materials network template , simplify the process (以使用者角度出發 簡化PBR材質流程 省時省事) Features:
System Support : Windows , OSX
Maya Support : 2017 , 2018 , 2019
Render Engine Support : Vray3.6 ,Vray Next , RenderMan22 , Arnold5 , Redshift 2.5
Simplified UI (盡可能地在非常精簡的界面下 能處理許多複雜功能)
Customized Substance Painter Texture Preset to All Render Engine (統一一種類貼圖給所有算圖,實現3D資產跨不同算圖都一致)
Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials (便利的輸入各種PBR貼圖資產)
User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading (補足官方沒有考量的地方,導入Megascans資產時用Reference取代Import,並將subD和Displacement設定好 順便也裝好材質讓使用者省事)
User Experience Design Shading Network Easy to work , Make up the official shortfall "only Vray GPU not support color correction node " (材質的Network設計上盡量讓使用者更便利,顏色貼圖套color correction節點 [Vray除外,因為Vray GPU 不支援 為求材質可以通用CPU & GPU 只好捨棄] 灰階貼圖套set range 或 multiply 方便微調材質)
Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant (針對Vray 2 Side Shader 結構個人優化的葉片材質)
Support Textures To Triplanar Mapping , Easy to build Big Scene ( Triplanar Mapping 對於做大型場景相當方便 , 自動建立方便使用)
The tool is compiled based on python. The currently supported render engines can still be used as long as the PBR material has not changed much.
該工具是基於python編譯的。 只要 PBR 材質沒有太大變化,當前支持的渲染引擎仍然可以使用。
Demo Video:
PBRtoMaya Tools overview
Substance Painter to PBRtoMaya Workflow
My PBR Textures to Maya Arnold , Redshift , Vray , Renderman Materials Tutorial
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