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Dense Coniferous Forest (Unity Package)
Create a realistic Coniferous Forest in no time! all assets are game-ready and work with popular tools in the Unity asset Store like The Vegetation Engine and Vegetation Studio.
A package focused on 3D vegetation using Unity Shader Graph. / join my discord server!
Sample Scene: (Release 2.0)
This package contains: -A sample scene: (Release 1.0)
-1 Architectural Model (Aged Cabin) -52 different plant variations (4 materials) -21 different tree variations (8 materials and 3 materials for billboards) -17 different rocks variations with 33 different prefabs -23 Different forest details like branch debris, pine cones, dry needle, Broken trunks, etc. Total of 130 3D prefabs! -The textures are 4K resolution -4 Terrain layers -3 special shaders to use with the vegetation (Graph included) -1 shader to set moss on objects -A manual that explains how to import more vegetation in the package. -All assets are optimized with LOD's Average rock geometry: 9324 - 2929 Triangles on LOD0 > 233 triangles on last LOD Average Tree geometry: Little Trees: 10,320 > 5,449 > 2,508 > 1259 > 6 Triangles Middle Trees: 13,724 > 7904 > 4263 > 1060 > 6 Triangles Tall Trees: 13,128 > 7359 > 3551 > 1398 > 6 Triangles Gigant Trees: 33,946 > 10972 > 5776 > 2484 > 6 Triangles
This package was generated with Unity 2020.3.16f1 in HDRP
The demo scene (Release 1.0) was played on a gaming laptop: i7 7700 HQ - 16GB RAM - GTX 1070 - AVG FPS: 40
The demo scene (Release 2.0) was played on a PC: AMD Ryzen 9 5900x 12-Core Processor - 32 GB RAM - RTX 3070 Ti - AVG FPS: 82
IMPORTANT: Take in mind that all demos were tested using 4K textures on vegetation, also, all ground plants cast shadows to get the maximum fidelity and the trees use tesselation on the bark.
To run the demo scene correctly you must add the diffusion profiles to the diffusion profile list on HDRP and change the LOD bias to 2 - 2.5 To run the demo scene correctly you must add the diffusion profiles to the diffusion profile list on HDRP and change the LOD bias to 2.0 - 2.5
At the moment this package only supports HDRP, if you pretend to use it in URP or Standard RP, you will be able to use models and textures but not the shaders and the wind animation. In the case of URP, you must replace nodes in the shader graph to use it, there are some nodes compatible only with HDRP.
A quick alternative for URP or Standard RP is to use a tool like The Vegetation Engine.
Are you interested only in the Ground Foliage? Click Here
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