V1.8 New random algo
V1.7 Special material additions
V1.6 Seamless material
V1.5 Master_M addition
V1.4 Color ID Mask selection function (any color) and materials
V1.3 4,7,10,13,16 quadrant Atlas materials
V1.2 Grout as normal for pattern definition
V1.1 New parameters for seamless org_materials
EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random noise algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS is the more powerful iteration of the basic EXTILE material. It now allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. In addition it now offers you the option to use a 4 quadrant atlas texture.
It comes with a plethora of new capabilities including grout definition; differentiating the grout area from the texture surface giving you more realism and control when applying effects. Random color variations with band mask effects, multiple detailed cutout effects including the ability to automatically add a surface backside with optional texture and dirt mask parameters, create both texture based or texture-less random displacement effects, a UV pattern generator allowing you to create different geometric patterns including chevron style and geometric style patterns as well as circular configurations, the ability to add a second texture set with its own parameters, height based dirt and z-up puddle effects, texture baking capabilities and more.
Finally all of EXTILE's functionality has been dissected into modular material functions allowing you to create your own non-repetitive materials. You can also optionally work directly with the Megascans live link.
EXTILE PLUS Features:
4 X Extile Master Materials:
· EXTILE_PLUS_DISP (Displacement master)
· EXTILE_PLUS_POM (Parallax Occlusion master)
· EXTILE ORIGINAL_DISP ( Displacement of original Extile )
· EXTILE ORIGINAL_POM (Parallax Occlusion of original Extile)
· 6 X Unique Layered Material Masters examples using Material functions
· 26 X Material Instances
· 1 X Bake Texture Blueprint
· 33 X Material Functions including:
Geometric and organic randomization functions, random seed generator, procedural quick mask and splat mask generators, Z-up puddles, height based function, dirt function, grout texture calculation, UV pattern generators, world aligned functions, height based functions, various utilities and parameter functions including quadrant selection, world aligned functions and more.
Number of Texture sets: 10
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Documentation: Included in the project folder and in the project level itself.