Medieval battering ram -Full Creation Process
In this tutorial you will see comprehensively:
In the first step, we model the battering ram in 3d max software, and after modeling, we go to the important part of unwarping in Rizom-uv software. Then we optimize the model for import in Zbrush software. We are also preparing a copy of it for use in game engines. Then, in Zbrush software, we sculpt the model in a stylized way, and in marmoset toolbag software, we perform baking operations To be prepared to work as a substance 3d painter.
After purchasing this tutorial :
You can access 506 minutes video tutorial with high quality in video.
- stylized modeling
- subdivide ready the model
- Game ready the model
- stylized sculpting Zbrush
- unwrapping in Rizomuv
- baking in marmoset toolbag
- texturing in adobe substance 3d painter
Software Used:
- 3ds Max
- RizomUV
- Pixologic Zbrush
- Marmoset Toolbag
- Adobe Substance 3d Painter
Level:
Attention: the final model doesn't include this product.
Attention: There is a Project File with links to items used in the tutorial and a reference zip file with references.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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