A full run through of creating a creature from scratch in Zbrush. Starting with a basic anatomy study of a Lemur, then applying a design fantasy spin from that study. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for posing and rendering in Marmoset.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, and Marmoset
- 3 hour walk through covering the entire sculpture from start in Zbrush to final low res mesh render in Marmoset.
- 1080 Resolution
- Low res Static and posed low res mesh
-Zbrush (4R8) files at 3 different stages of development
-Photoshop files and targa files of texture maps generated for low res mesh
-Marmoset web file and scene file (Marmoset Toolbag 3)
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies.
*Digital products are non-refundable