In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders. More examples
Who is this for:
Concept artists and designers who want to incorporate 3D into their pipeline. As well as environment artists that are looking to speed up their prototyping process. This course was designed to be informative and engaging for artists of different levels and professional backgrounds
Beginner artists will get an overview of every step that is required to create a finished artwork starting from how to install the engine and get access to Megascans to final paintover in Photoshop.
Experienced professionals on the other hand will learn how to incorporate real time rendering into their 3D pipeline as long as few tips and trick that can speed up your modeling and world building in 3D.
What you get:
5 Chapters including theory and practical demos.
4.5 Hours of narrated video lessons.
25 min bonus paint-over timelapse.
3D Models with Textures (Terrain, Astronaut, Rover)
Original JPG’s of demo artwork.
CHAPTER 1 - Introduction - 3 min
CHAPTER 2 - Modeling Overview - 30 min
FBX Export checklist
Vehicle modeling/Export
Character Modeling/Export
Terrain Generation/Export
CHAPTER 3 - UE 4 / Megascans Installation and Setup - 32 min
Unreal 4 download and installation
Unreal 4 UI basics
Quixel Bridge setup
Importing Megascans into Unreal 4
CHAPTER 4 - Unreal 4 Fundamentals - 2.3 hours
Part 1 - 38min
Reference board
Importing Assets
Megascans library scouting
Setting up sky and atmosphere
Part 2 - 45min
Materials and textures
Terrain blend material
Character glass and emissive
Vehicle metals and plastics
Part 3 - 55min
Cinematic camera
Post processing
Rendering Features
Scattering
Lighting
Volumetric fog
CHAPTER 5 - Timelapse Demo - 1.6 hours
Part 1 - 31min
Unreal Engine scenes assembly
Part 2 - 31min
Photoshop Painover,
Color harmonies
Composition
Value separation
Removing CG look
Part 3 Bonus - 28min
Photoshop Paintover 2 - No narration.
About me:
My name is Vladimir Somov and I am an environment artist and a concept designer. I spent over 5 years working as a Principal cinematic artist in Ubisoft. I worked on franchises like Assassin's Creed, Far Cry and For Honor. During my time in cinematic team I got to work in various art related positions from a senior modeler to concept artists.
5 Chapters including theory and practical demos.
4.5 Hours of narrated video lessons.
25 min bonus paint-over timelapse.
3D Models with Textures (Terrain, Astronaut, Rover)
Original JPG’s of demo artwork.Read MoreRead Less
He cuts a lot of corners to make this kind of scene and I felt like this tutorial is great if you're trying to make something similar to the thumbnail Images (Desert-like alien scenes)but you will need to look for more content in order to make scenes in other styles. Overall, this was my introduction to UE4 and I liked a lot the information provided.
10| Release v.1.5 | FULL Tutorial 5 Hours | 12 months ago
Great tutorial for peoples who want to begin journey with UE4 and get to know the workflow in this software from files export to finished, cinematic keyart.
10| Release v.1.5 | FULL Tutorial 5 Hours | over 1 year ago
Came for the paint-over techniques mostly but stayed for everything because it's all awesome! This is an especially good intro to all the settings in UE's extensive post processing, atmospherics and lighting and getting it all to look really good. The pace of these tutorials is just right too! It's fast enough to give you the info you need to dive into UE but not leaving out important aspects of the workflow. Highly recommended.
10| Release v.1.5 | FULL Tutorial 5 Hours | over 1 year ago
Great into to Unreal 4... I've been in the games industry for over 20 years, so for me this was a perfect length tutorial and allowed me to crack on and learn without having to go over processes which I'm already familiar with.
Please do some more Unreal videos soon :)
20| Release v.1.5 | FULL Tutorial 5 Hours | almost 2 years ago
Super awesome tutorial introducing Unreal 4 engine. Going through all the key features that you need to create realtime renders. Vladimir goes though at a good pace, and covers a lot of ground, with a huge base of industry knowledge to draw upon. Loads of great tips and tricks and how to go about doing stuff that to figure out by yourself would be properly hard to work out, or more likely easily overlooked or never figure out!
I definitely recommend if you looking for a heads up and help with this software and how to use it to level up your art with the power of realtime. He also has some great narrated timelapses of post treatment of his renders which is really great insight and more detail to level up your concept art and more polished pieces. I literally have no idea how he packs so much useful info in a relatively short amount of time. Thanks Vladimir for putting it together in an engaging and useful way, I think this'll be hugely influential on my future art :).