This is a realistic female pronghorn with multiple 4K maps and rich details. With full maps, fur, rigging, and animation, there are animations of walking and running in this project. The ratio of this model to the real animal is 1:0.3. The parent folder needs to be reduced to 0.3 when you use it, and the character will be the real ratio. This model is made by Blender 2.81 and rendered by Cycle renderer.
Just put the model in the scene to render without cleaning.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
There are no lights and cameras.
The size of maps:
There is a blender project and models like abc, fbx, obj, and stl.
FBX, OBJ, STL files are all frozen frames while ABC file has animation. All of these files are void of fur, but it can be exported from Blender if needed.
With a complete controller, it can be deformed well.
Four limbs containing IK+FK, limited leg stretch, toes opening and closing, can be switched by custom attributes of the gear controller.
Neck containing IK+FK, spine containing IK+FK, the head, neck, and tail are limited to follow, and can be switched by custom attributes of the block controller.
15 frames of running cycle animation
Walking animation (300 frames of walking acyclic animation. To increase the flexibility of the animation, we add head turning motion to the head. If you want to return to cycle animation, just delete head turning motion, then you can get 30 frames of walking cycle animation.)