Information:
The ship is assembled in a way that a developer or user to have all the freedom to reassemble and make adjustments in a way you want and are acustomed to. Interior of the cockpit is not ment to be viewed from inside, it is low resolution.
List of ship specific objects that are modeled into combined grouped models specially fit the ship, and cannot be used as single props. The pivot point is placed in a way that the models can be snapped into a predetermined specific location. They are ment to be assembled and used with ship alone.
Youtube Video: https://www.youtube.com/watch?v=xBw4L3kao-8&t
List of these models and objects:
- Ship cockpit area and hull. Rope holes built into hull.
- Chained Anchor. Rodder and propeller.
- Radar with tower, wheather station and antennas on top of cockpit.
- Ship bridge on top, placed middle of ship.
- All doors, stairs and fences
- Platforms in middle and rear of ship
- All support beams supporting the platforms.
- Rope holder holes placed on top of ship.
Texture types and sizes:
- Texture types: Base Color (Diffuse), Normal, Roughness, Metallic.
- 116 textures: 512x512, 1024x1024, 2048x2048 & 4096x4096
- Most are 2048x2048
- Materials are using Unity detail texture feature. Exception is ships cockpit interior.
Collision: Yes, automatically generated.
LODs: 4, automatically generated.
Number of Meshes: 53
Number of Textures: 116
Supported Development Platforms: Windows / PC
Supported Target Build Platforms: Windows / PC
Documentation: No
Important/Additional Notes: No