Game ready mesh and textures for Glock 20 Pistol with a lot of additional meshes, like diffrent barrel types, muzzle breaks, magazines, handles, etc.
High resolution textures exported out of Substance Painter for Unreal Engine, and Unity as well as separate channels for any other possible use. Meshes and texture names follow an easy to understand naming convention. The intended use for these models and its textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included.
Detailed tris count for all the individual parts:
Bullet - 140
Handle Better - 1,874 Handle Normal - 1,782
Iron Sights - 36
Magazine Long - 180 Magazine Normal - 180
Muzzle Compensator - 784 Muzzle Flash Hider - 816 Muzzle Suppressor - 324
Reflex Glass - 80 Reflex Sights - 962
Slide Long - 2,087 Slide Ported - 2,558 Slide Short - 2,085
Trigger - 154
Total Triangle Count - 14,042
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