Unreal Engine 4.25+
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Packed up in a hurry? Cover your world with high-quality luggage, suitcase, and handbag assets.
Sounds, particles, and physics configured, game ready! (Interiors and opened/closed variations included).
This asset aims to provide you with a functional, optimized interactable blueprint actor, that you can use to quickly spawn and randomize interactable luggage in your world. Collision and looting sound effects included!
This was made by level designers, for level designers.
Each mesh also has a skeletal mesh variation, which is rigged to a unique skeleton, and configured to a custom-made physics asset, allowing you to simulate the actual ragdoll or soft body of the luggage, suitcases, and handbags when shooting or colliding with your pawn.
Basic looting logic is included, and instanced meshes will swap in real-time to their skeletal mesh variations, allowing you to have optimized worlds, without sacrificing performance.
- 40 Set-Dressing presets
- Detailed interiors + Exteriors (except for the fabric suitcase, all meshes have high quality, sculpted, fabric-lined interiors.)
- Accurate albedo masks, and high-fidelity master materials, allow for complete control over the mesh color, without sacrificing detail
Detail albedo, normal, and roughness maps
World aligned moss and mud, with unique mask placement
- 5 Unique rigged suitcase meshes, with interior/exterior
5 physics assets, allowing you to simulate accurate mechanical and soft-body ragdoll on the meshes
BP_Interactable, allows you to open/close the meshes, spawn them with procedural foliage volumes, and lock/randomize individual meshes or all of the meshes at once. Easy, and level designer-friendly!
Sound effects and particles are included for the looting, and physics collision of the assets, allowing you to drag these into your world without additional setup.
Number of Unique Meshes: 5 Unique Meshes w/ Rigged variations, 40 unique set-dressing presets, and 80 individual components
Collision: (Yes, generated)
Vertex Count: 27,000 - 16,000 (High detail, no wasted triangles)
Number of Materials and Material Instances: 2 Master, 3 Function, and 5 Instances
Number of Textures: 22
Texture Resolutions: 4k included, 8k available on request